🗼 Siegewatch - Privacy Policy

Last updated: October 1, 2026

The short version: Siegewatch requires no account and collects no personal data. Your progress is stored only on your device. The only thing ever sent to us is an anonymous game log, and only when you tap Report a Bug or when a run goes on far longer than it should (a sign of a bug).

What data we collect

No personal information: no account, no login, no email, no name, no location, no contacts, no advertising ID, and no tracking of any kind.

The only data that can leave your device is a bug report. The game keeps a log of your recent runs on your device: what you bought and when, damage dealt and taken, your tower's health and gold over time, and game events such as the final boss and the Panic button. A report is sent to us only when:

A report contains the game log, the app version, your device model (for example "iPhone17,2") and iOS version. It contains no personal identifiers and we do not link it to you. Please don't type personal information into the note.

Reports are used only to find and fix bugs and balance problems. They are stored with Cloudflare, our hosting provider, and are never sold, shared or used for advertising. Your IP address is not saved with reports. Reports are kept only as long as they are needed to fix bugs, then deleted. To have a report deleted, email us the report number shown in the game (for example "Report #K5EDAG").

What's stored on your device

The game saves your progress locally on your own device, including:

Your progress never leaves your device. It is not sent to us, to Apple, or to any third party. You can erase everything at any time by deleting the app.

Advertising

Siegewatch contains no advertising and no ad SDKs of any kind. If this ever changes in a future update, this policy will be updated to disclose exactly what data the ad provider collects before that update ships.

Third-party services

The app does not integrate any third-party analytics, advertising, or data-collection services. The game is built with Unity, with Unity's analytics features turned off. Bug reports are received by our own server hosted on Cloudflare. Apple may share anonymous crash and usage statistics with us if you have chosen to share them with app developers in your iPhone settings.

Children's privacy

Siegewatch does not knowingly collect personal data from anyone, including children.

Changes to this policy

If this policy changes, this page will be updated and the "Last updated" date above will reflect the change.

Contact

Questions about this policy can be sent to: siegewatchgame@gmail.com